Topic Progress:

Let’s now pull together everything you’ve learned in this lesson to evaluate a complex argument. In this video, we apply the two-step process to evaluate the quality of an argument that you’ve already seen in a previous lesson.

(Here’s a copy of the text of the argument:)

Violent video games, like “Call of Duty” and “Fortnite,” encourage players to view killing in a positive light: they directly reward players for killing others with guns, they almost never depict suffering, and in the games death is (for the player) temporary.

Furthermore, research has linked violent video games to compulsive or violent behaviors in children. For example, an international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found that playing these games led to increased physical aggression over time.

Finally, violent video games may contribute to school shootings. Many school shooters, such as Adam Lanza (the Sandy Hook shooter), have been frequent or even obsessive players of these games. Lanza owned a computer game called School Shooting, which features a character controlled by the player who enters a school and shoots students.

Clearly, the US should ban these games!